17 Pounder Anti-Tank Gun
UK, Artillery Soldier, 1944
ATT inf 3/3/3
ATT veh 15/13/11
Cost 13.00
Def 3/3
Speed 0
Relocate 1
This unit has speed 1 during your assault phase.
Extended Range 10
This unit’s long range against Vehicles is 5–10 hexes.
Armor-Piercing Rounds
Once per game, before you roll this unit’s attack against a Vehicle, you can declare you are using these rounds. If you score two hits against that Vehicle with this attack, score an additional hit.
Large
This unit is treated as a Vehicle for stacking purposes.
Set Contested Skies, 13/45 u
Special Abilities Errata & FAQ
Relocate 1
This unit has speed 1 during your assault phase.
Q: Can a unit with Relocate X move after it fires, or can it only do so if it has not fired?
A: The Relocate X special ability allows a unit to either move or fire in the Assault phase, but not both.
Armor-Piercing Rounds
Once per game, before you roll this unit’s attack against a Vehicle, you can declare you are using these rounds. If you score two hits against that Vehicle with this attack, score an additional hit.
Once per game, before you roll this unit's attack against a Vehicle, you can declare you are using these rounds. If you score two hits against that Vehicle with this attack, score an additional hit.
Q: What happens if a Sherman Easy Eight announces the use of an Armored Piercing Round and fires upon a vehicle with Heavy Armor? How do you get damaged or destroy results?
A: If an AP round scores two hits, it automatically gets a 'free' third hit. If this happens against a tank with the Heavy Armor SA, then the tank takes all three hits. But the Heavy Armor SA cancels the second one, so the ultimate effect is that the tank suffers only two hits, not three. If the Easy 8 scores enough successes to get three hits from a single attack, then the AP round has no additional effect. The text of that special ability stipulates that the bonus hit applies if the attack scores two hits. You can never score more than three hits against a single target in a single attack.
Large
This unit is treated as a Vehicle for stacking purposes.
Q: How can I load up a German 88 Flak Gun with the Large SA if only one vehicle per hex is allowed?
A: The current stacking rules allow you to temporarily over stack the hex. Using a transport with the Large Transport SA, you can drive in and then load up the 88 Flak Gun. Once the gun is loaded, it no longer counts towards the stacking limit within the hex.