Type 87 Armored Car

Japan, Armored Car Vehicle, 1939

ATT inf 7/6/6
ATT veh 2/-/-
Cost 6.00
Def 2/2
Speed 3

High Gear 3
If this unit makes its entire move along a road, it gets +3 speed.

Thin Wheels
This unit can’t cross streams or enter marshes except along a road.

Strike and Fade 1
In your assault phase, this unit can move at speed 1 after attacking.

Set Contested Skies, 42/45 u

 

Special Abilities Errata & FAQ

High Gear 3

If this unit makes its entire move along a road, it gets +3 speed.

Q: If a Vehicle with High Gear moves entirely on the road using its' High Gear ability and speed, does it get the road bonus?
A: Yes.

Q: Bicycle Troops get High Gear 2, so is the first movement along the road free? Can they move 4 along the road?
A: No, because bicycle troops are classed as Soldiers. Only Vehicles get the normal road bonus.

Strike and Fade 1

In your assault phase, this unit can move at speed 1 after attacking.

Q: How do Strike and Fade plus High Gear interact with each other?
A: You can use High Gear with Strike & Fade. For example; a Humber could move 5 hexes along a road after it shoots using a combination of Strike and Fade 2, Road Bonus and High Gear 2.

Q: M3 Lee has, potentially, 2 attacks. Can you use strike and fade after each attack?
A: No. It does both of its attacks, then it can move a hex.

Q: Do damage tokens influence the speed of a unit using the Strike & Fade ability?
A: Damage does reduce Strike & Fade speed by 1. Note that the road bonus applies during Strike & Fade movement (as does High Gear).

Q: Can a damaged unit (but not disrupted) with Strike and Fade 1 still move at speed 1 after firing?
A: If the unit only has Strike & Fade 1, and it gets damaged, its Strike & Fade speed drops to 0 and it can't move at all after attacking, even on a road.

 

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