SS Panzer IV Ausf. F2

Germany, Tank Vehicle, 1942

ATT inf 7/7/6
ATT veh 15/13/11
Cost 27.00
Def 5/3
Speed 3

SS Determination
This unit can move while disrupted.

Extended Range 10
This unit’s long range against Vehicles is 5–10 hexes.

Battlefield Awareness
This unit can make defensive-fire attacks against Vehicles that move out of hexes adjacent to this unit. (The defensive-fire attack must be made while the target is still in an adjacent hex).

Set Set II, 32/45 r

 

Special Abilities Errata & FAQ

SS Determination

This unit can move while disrupted.

Q: I presume that a disrupted unit with SS Determination (i.e. Panther) can still move, but suffers all the other penalties (-1 to each attack dice, -1 to defense, no defensive fire). Is this correct?
A: That is correct.

Q: During my movement phase, my Panther provokes defensive fire from one of my opponent's units. My opponent rolls enough successes to disrupt the Panther. Can the Panther finish up the rest of its movement even though it's disrupted?
A: Yes. The SS Determination ability lets the Panther keep moving, even though it was disrupted by defensive fire.

Battlefield Awareness

This unit can make defensive-fire attacks against Vehicles that move out of hexes adjacent to this unit. (The defensive-fire attack must be made while the target is still in an adjacent hex).

Q: How is Battlefield Awareness different from regular defensive fire?
A: Defensive fire is usually only provoked when an enemy unit moves from one adjacent hex directly into another adjacent hex. The Battlefield Awareness ability allows a unit to make defensive-fire attacks against Vehicles that move from an adjacent hex to a non-adjacent hex. Normally the firer can choose what hex the defensive fire attack occurs in, but if the enemy unit moves to a non-adjacent hex, the unit has to make the defensive fire attack while the target is still in the adjacent hex.

 

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