Quad 50

USA, Artillery Soldier, 1943

ATT inf 9/8/6
ATT veh 3/3/3
Cost 10.00
Def 4/4
Speed 0

Antiair
This unit ignores the -1 penalty on each attack die when attacking Aircraft. If an enemy Aircraft is placed in a hex adjacent to this unit, this unit may make a defensive-fire attack against it.

Relocate 2
This unit has speed 2 during your assault phase.

Light Artillery
This unit can be carried by units with the transport ability.

Double Shot
This unit can make two attacks in your assault phase. When making a defensive-fire attack, this unit makes two attack rolls against the unit that provoked the attack.

Set 1939-1945, 36/60 u

 

Special Abilities Errata & FAQ

Antiair

This unit ignores the -1 penalty on each attack die when attacking Aircraft. If an enemy Aircraft is placed in a hex adjacent to this unit, this unit may make a defensive-fire attack against it.

Q: Can an artillery unit without the Antiair special ability attack Aircraft?
A: No. (Comes from the 11/12/2009 Rules update)

Relocate 2

This unit has speed 2 during your assault phase.

Q: Can a unit with Relocate X move after it fires, or can it only do so if it has not fired?
A: The Relocate X special ability allows a unit to either move or fire in the Assault phase, but not both.

Light Artillery

This unit can be carried by units with the transport ability.

Q: Can a US Jeep with the Transport SA tow a Quad 50?
A: Yes, because the Quad 50 has the Light Artillery SA which allows any Vehicle with the Transport SA to carry it.

 

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