IS-3

USSR, Tank Vehicle, 1945

ATT inf 9/9/7
ATT veh 18/15/12
Cost 71.00
Def 7/7
Speed 3

HE round
Once per game, instead of rolling this unit’s attack against an enemy Soldier at medium or long range, you can declare you are using these rounds. If you do, roll 15 attack dice against that Soldier.

Superior Armor 3
An attack must beat this unit’s defense by 3 or more in order to score two hits against it.

Set Reserves, 10/45 r

 

Special Abilities Errata & FAQ

Superior Armor 3

An attack must beat this unit’s defense by 3 or more in order to score two hits against it.

Q: A Tiger tank's frontal defense is 7 and it has Superior Armor 2. Does this special ability simply add to a unit's defense? Would the Tiger's defense now be 9?
A: No. Superior Armor 2 doesn't change the vehicle's defense value at all. What it does is make it harder for a single attack to score two hits against the vehicle. A single attack must score enough successes to beat the target vehicle's defense rating by 2, not just by 1, in order to score two hits.

To clarify your example, a Tiger I has frontal defense 7 and Superior Armor 2. That means 7 successes against the tank's frontal armor would cause 1 hit while 9 successes against the tank's front would cause 2 hits. Without Superior Armor 2, 8 successes would cause 2 hits. Note that Superior Armor 2 has no effect at all against three attacks (14 successes against the tank's front will still cause 3 hits.) The tank is still disrupted by one hit, damaged by two hits, and destroyed by three hits. Superior Armor 2 just makes it harder to get two hits from a single roll of the dice, and that's all it does.

 

« back to search page
« view Special Abilities Errata & FAQ list