Centurion A41
UK, Tank Vehicle, 1945
ATT inf 8/7/6
ATT veh 16/14/11
Cost 44.00
Def 7/4
Speed 3
Robust
This unit gets +1 on movement rolls. While disrupted, this unit has speed 1.
Superior Armor 2
An attack must beat this unit’s defense by 2 or more in order to score two hits against it.
Extended Range 12
This unit’s long range against Vehicles is 5–12 hexes.
Armor-Piercing Rounds
Once per game, before you roll this unit’s attack against a Vehicle, you can declare you are using these rounds. If you score two hits against that Vehicle with this attack, score an additional hit.
Set Reserves, 14/45 r
Special Abilities Errata & FAQ
Superior Armor 2
An attack must beat this unit’s defense by 2 or more in order to score two hits against it.
Q: A Tiger tank's frontal defense is 7 and it has Superior Armor 2. Does this special ability simply add to a unit's defense? Would the Tiger's defense now be 9?
A: No. Superior Armor 2 doesn't change the vehicle's defense value at all. What it does is make it harder for a single attack to score two hits against the vehicle. A single attack must score enough successes to beat the target vehicle's defense rating by 2, not just by 1, in order to score two hits.
To clarify your example, a Tiger I has frontal defense 7 and Superior Armor 2. That means 7 successes against the tank's frontal armor would cause 1 hit while 9 successes against the tank's front would cause 2 hits. Without Superior Armor 2, 8 successes would cause 2 hits. Note that Superior Armor 2 has no effect at all against three attacks (14 successes against the tank's front will still cause 3 hits.) The tank is still disrupted by one hit, damaged by two hits, and destroyed by three hits. Superior Armor 2 just makes it harder to get two hits from a single roll of the dice, and that's all it does.
Armor-Piercing Rounds
Once per game, before you roll this unit’s attack against a Vehicle, you can declare you are using these rounds. If you score two hits against that Vehicle with this attack, score an additional hit.
Once per game, before you roll this unit's attack against a Vehicle, you can declare you are using these rounds. If you score two hits against that Vehicle with this attack, score an additional hit.
Q: What happens if a Sherman Easy Eight announces the use of an Armored Piercing Round and fires upon a vehicle with Heavy Armor? How do you get damaged or destroy results?
A: If an AP round scores two hits, it automatically gets a 'free' third hit. If this happens against a tank with the Heavy Armor SA, then the tank takes all three hits. But the Heavy Armor SA cancels the second one, so the ultimate effect is that the tank suffers only two hits, not three. If the Easy 8 scores enough successes to get three hits from a single attack, then the AP round has no additional effect. The text of that special ability stipulates that the bonus hit applies if the attack scores two hits. You can never score more than three hits against a single target in a single attack.