DUKW

USA, Vehicle, 1943

ATT inf 6/6/5
ATT veh 3/3/2
Cost 9.00
Def 2/2
Speed 4

Amphibious
This unit can cross streams without making a movement roll. This unit can enter water hexes as though they were double-cost terrain hexes.

High Gear 2
If this unit makes its entire move along a road, it gets +2 speed.

Gun Transport
This unit has the transport ability. It can carry non-large Artillery.

Set Counter Offensive, 11/50 u

 

Special Abilities Errata & FAQ

Amphibious

This unit can cross streams without making a movement roll. This unit can enter water hexes as though they were double-cost terrain hexes.

Q: Can an Amphibious Vehicle float down a stream?
A: No. Streams are hex-side terrain. They don't run through hexes. They run in between them. Therefore, even if there were some allowance for this, the stream wouldn't lead you into a hex anyway.

High Gear 2

If this unit makes its entire move along a road, it gets +2 speed.

Q: If a Vehicle with High Gear moves entirely on the road using its' High Gear ability and speed, does it get the road bonus?
A: Yes.

Q: Bicycle Troops get High Gear 2, so is the first movement along the road free? Can they move 4 along the road?
A: No, because bicycle troops are classed as Soldiers. Only Vehicles get the normal road bonus.

Gun Transport

This unit has the transport ability. It can carry non-large Artillery.

Q: The French P107 Half Track's Gun Transport SA doesn't mention the restriction on carrying non-large Artillery. Has this changed?
A: It should have the standard wording for this special ability. It can't transport large artillery. We'll include that the next time the Clarifications document is updated. (From a post dated 1/6/10)

 

« back to search page
« view Special Abilities Errata & FAQ list