Nebelwerfer 41

Germany, Artillery Soldier, 1941

ATT inf 7/13/10
ATT veh 7/7/7
Cost 11.00
Def 3/3
Speed 0

Enhanced Range 16
This unit’s long range is 5-16 hexes.

Inaccurate 1
This unit gets –1 on each attack die.

Relocate 2
This unit has speed 2 during your assault phase.

Bombardment
This unit's attacks ignore cover. This unit can't attack Aircraft.

Blast
When this unit attacks, make a separate attack roll against each unit in the target hex. (This includes friendly units, but not Aircraft.)

Rocket Salvo
Once per game, instead of rolling this unit's attack against an enemy Soldier or Vehicle, you can declare you are using a rocket salvo. If you do, roll ten attack dice against each Soldier adjacent to the target and five attack dice against each Vehicle adjacent to the target. (This includes the target unit and friendly units.)

Set Eastern Front, 38/60 u

 

Special Abilities Errata & FAQ

Relocate 2

This unit has speed 2 during your assault phase.

Q: Can a unit with Relocate X move after it fires, or can it only do so if it has not fired?
A: The Relocate X special ability allows a unit to either move or fire in the Assault phase, but not both.

Bombardment

This unit's attacks ignore cover. This unit can't attack Aircraft.

Q: The German Wespe, US M4A3 (105) Sherman, US M7 105mm Priest and the Soviet SU-152 have the Bombardment special ability, which allows them to ignore cover. What happens if any of these tanks attacks a unit with the superior camouflage special ability? Could this unit be bombarded at medium and long ranges?
A: Bombardment attacks ignore cover, but superior camouflage prevents the attack from happening in the first place. (Note: There are eight other AAM units that have both the Bombardment and
Blast special abilities. Those units could target the unit in the above example if there was another unit in the same hex. See the Blast SA for more details.)

Q: Can units with the Bombardment SA use it to attack Aircraft?
A: No. According to the 11/12/09 clarification, both of these units' Bombardment SA should include "This unit can't attack Aircraft."

Blast

When this unit attacks, make a separate attack roll against each unit in the target hex. (This includes friendly units, but not Aircraft.)

Note: As of booster set nine, there are eight units that have the Blast SA; the Germans have the SIG 33, Nebelwerfer 41, Sturmpanzer IV “Brummbar” and the Hummel, the US have the M12

GMC, the British have the Churchill AVRE and the Soviets have the BM-13 Katyusha Rocket Launcher and SU-122. All of these units also have the Bombardment SA.

Q: A rifleman is sharing the same hex with a Fanatical/Expert/Imperial Sniper. A Brummbar tank is four hexes away and decides to target the rifleman. Does the sniper take damage from the Blast targeted at the rifleman located in the same hex?
A: Yes. The Blast gets the sniper too.

Q: Assume a tank with the Blast special ability is firing at a vehicle with a Soldier riding along as a passenger. The Blast effect requires attacks against all units in the hex, even friendly units. Is a separate attack made against the passenger, in addition to the vehicle?
A: Yes. Blast affects every unit in the hex, including passengers aboard a Transport. The Soldier would be the target of a separate attack roll.

Q: Does Blast affect Aircraft?
A: No. You can't attack an Aircraft with the Blast ability and you also can't make a separate attack as one of the Blast ability's separate attacks.

Q: An enemy Soldier is in the same hex as my tank with the Blast SA. If I decide to attack that Soldier, does the tank have to roll an attack against itself being that Blast affects every unit in the targeted hex?
A: Yes.

 

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