Sandbagged Machine Gun Team

Germany, Soldier, 1939

ATT inf 10/8/7
ATT veh 3/3/2
Cost 12.00
Def 4/4
Speed 1

Entrenched
Until this unit moves, it gets +1/+1 defense.

Double Shot
This unit can make two attacks in your assault phase. When making a defensive-fire attack, this unit makes two attack rolls against the unit that provoked the attack.

Suppressive Fire
This unit can make any number of defensive-fire attacks each phase.

Set D-Day, 35/45 c

 

Special Abilities Errata & FAQ

Entrenched

Until this unit moves, it gets +1/+1 defense.

Q: If a unit with the entrenched SA starts the game loaded in a vehicle and then unloads during the movement phase, does that count as movement and cause it to lose the benefit of its' SA?
A: Once it dismounts it has moved and no longer receives the benefit of the Entrenched SA.

Suppressive Fire

This unit can make any number of defensive-fire attacks each phase.

Q: Can you please explain how the Suppressive Fire special ability works?
A: Units with Suppressive Fire can Defensive Fire once each time an enemy unit moves from an adjacent hex to another adjacent hex. This means it can attack the same enemy unit twice or more if that enemy moved from an adjacent hex to another adjacent hex twice or more.

Q: So does this mean any units with this capability can defensive fire against the same enemy unit or an unlimited number of units, as many times, as the defensive fire condition presents itself?
A: The standard rule is that a unit can make one defensive fire attack per phase, period. A unit with Suppressive Fire can make as many defensive fire attacks as it wants. It doesn't matter whether it attacks five different units or the same unit five times. It can attack only once per enemy move, but it can react to every enemy move around it.

 

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