"Amtrack"

USA, Vehicle, 1943

ATT inf 8/8/6
ATT veh 3/3/2
Cost 11.00
Def 2/2
Speed 3

Amphibious
This unit can cross streams without making a movement roll. This unit can enter water hexes as though they were double-cost terrain hexes.

Transport
This unit can carry one soldier. (A friendly soldier can board or dismount this unit instead of moving during your movement phase.)

Set D-Day, 17/45 r

 

Special Abilities Errata & FAQ

Amphibious

This unit can cross streams without making a movement roll. This unit can enter water hexes as though they were double-cost terrain hexes.

Q: Can an Amphibious Vehicle float down a stream?
A: No. Streams are hex-side terrain. They don't run through hexes. They run in between them. Therefore, even if there were some allowance for this, the stream wouldn't lead you into a hex anyway.

Transport

This unit can carry one soldier. (A friendly soldier can board or dismount this unit instead of moving during your movement phase.)

Q: Can you explain how boarding and dismounting works?
A: A Soldier in the same hex as this Vehicle can use its move in the movement phase to "board" it, and a Soldier that starts its movement phase boarded can use its move in the movement phase to "dismount" it. For example, on one turn, a transport Vehicle could move into a Soldier's hex and the Soldier could board it. Then, on the next turn, the Vehicle could move, and then the Soldier could dismount. (Comes from the 11/12/2009 Rules Update)

Q: Can units with the Transport ability carry Soldiers with the subtype Artillery, Motorcycle or Cavalry?
A: No.

Q: Can a Soldier with speed 0 board and dismount a unit with the Transport ability?
A: Yes.

Q: While boarded on a vehicle with the Transport special ability can a soldier attack?
A: No. While boarded a soldier can't attack. Only vehicles with the Fighting Platform special ability allow this.

Q: Can Soldiers board and/or dismount units with the Transport ability during the assault phase?
A: No. Soldiers can only board or dismount during the movement phase.

Q: Can a Soldier be attacked while being transported?
A: No. A Soldier carried by a unit with the Transport ability can't be attacked. However, if the Transport Vehicle is attacked and destroyed, the carried Soldier is destroyed too. Another exception would be if the Vehicle is attacked with the Blast SA.

Q: Assume a tank with the Blast special ability is firing at a vehicle with a Soldier riding along as a passenger. The Blast effect requires attacks against all units in the hex, even friendly units. Is a separate attack made against the passenger, in addition to the vehicle?
A: Yes. Blast affects every unit in the hex, including passengers aboard a Transport. The Soldier would be the target of a separate attack roll. According to the 11/12/2009 Rules Update: Any abilities that affect "each" unit in a hex, will affect boarded units.

Q: If a Vehicle with the Transport SA is disrupted, are passengers disrupted as well?
A: No. While a unit is boarded, it can't be attacked. But any abilities that affect "each" unit in a hex, will affect boarded units such as the Blast SA.

Q: Can a Panzer Grenadier use its' ability to load onto a vehicle, move within that vehicle to a hex already containing an Oberleutnant, unload and then be included in an Angriff attack against an adjacent enemy unit in that turn's assault phase?
A: Yes. A Panzer Grenadier can board a transport in the Movement phase and ride to a hex that's either adjacent to an Oberleutnant or that an Oberleutnant subsequently moves adjacent to. At the end of the Movement phase, the Panzer Grenadier dismounts for free. In the Assault phase, the Oberleutnant can use Angriff to let the Panzer Grenadier enter an enemy hex and attack. The Oberleutnant doesn't even need to be adjacent to the Panzer Grenadier at the beginning of the Assault phase. It could move adjacent in the Assault phase. As long as it's adjacent when the Panzer Grenadier takes its turn, Angriff can apply. But remember, no unit can dismount during the Assault phase under any circumstances.


Q: Do Commander Abilities function while a Commander is loaded in a Transport? Is a loaded unit adjacent to anything? Does the initiative bonus still count?
A: Yes. Transported units can't fire, but Command effects are still there (Commanders apparently can still yell from the half-track)

Q: Do dismounting soldiers provoke Defensive Fire attacks?
A: No. Defensive Fire only occurs if a unit moves from one hex to another hex.

Q: Does a Mosin-Nagant Rifleman need to be adjacent to a friendly commander in order to board and/or dismount a vehicle?
A: Boarding and dismounting from transports happens only during the Movement phase, and the Mosin-Nagant rifleman needs an adjacent commander to move at all during the Movement phase. So it needs an adjacent commander to board a vehicle with Transport. During a later Movement Phase, the Mosin-Nagant riflemen can always dismount, even without an adjacent commander to order them off.

Q: Can a Soldier start a game already boarded on a unit with Transport?
A: Yes.

Q: Does a Soldier boarded on a unit with Transport count against stacking limits in a hex?
A: No.

 

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