Autoblinda AB 41

Italy, Armored Car Vehicle, 1940

ATT inf 8/8/7
ATT veh 4/3/2
Cost 8.00
Def 2/2
Speed 4

High Gear 2
If this unit makes its entire move along a road, it gets +2 speed.

Strike and Fade 2
In your assault phase, this unit can move at speed 2 after attacking.

Awareness
This unit can make defensive-fire attacks against Soldiers that enter its hex.

Set North Africa, 51/60 u

 

Special Abilities Errata & FAQ

High Gear 2

If this unit makes its entire move along a road, it gets +2 speed.

Q: If a Vehicle with High Gear moves entirely on the road using its' High Gear ability and speed, does it get the road bonus?
A: Yes.

Q: Bicycle Troops get High Gear 2, so is the first movement along the road free? Can they move 4 along the road?
A: No, because bicycle troops are classed as Soldiers. Only Vehicles get the normal road bonus.

Strike and Fade 2

In your assault phase, this unit can move at speed 2 after attacking.

Q: How do Strike and Fade plus High Gear interact with each other?
A: You can use High Gear with Strike & Fade. For example; a Humber could move 5 hexes along a road after it shoots using a combination of Strike and Fade 2, Road Bonus and High Gear 2.

Q: M3 Lee has, potentially, 2 attacks. Can you use strike and fade after each attack?
A: No. It does both of its attacks, then it can move a hex.

Q: Do damage tokens influence the speed of a unit using the Strike & Fade ability?
A: Damage does reduce Strike & Fade speed by 1. Note that the road bonus applies during Strike & Fade movement (as does High Gear).

Q: Can a damaged unit (but not disrupted) with Strike and Fade 1 still move at speed 1 after firing?
A: If the unit only has Strike & Fade 1, and it gets damaged, its Strike & Fade speed drops to 0 and it can't move at all after attacking, even on a road.

Awareness

This unit can make defensive-fire attacks against Soldiers that enter its hex.

Q: The wording of this special ability clearly says "that enters its hex". What if the enemy soldier is leaving the hex or moving sideways from adjacent hex to adjacent hex. Normal defensive fire would allow you to take a shot.
A: A special ability means exactly what it states; no more and no less. Awareness gives the ability to use defensive fire in the specific situation that it describes which is when an enemy soldier enters the vehicle's hex. Not when the soldier moves across the vehicle's front, not when it leaves the vehicle's hex, but only when it enters the vehicle's hex. Everything that the SA doesn't explicitly change about defensive fire remains the same as normal. The vehicle doesn't gain an expanded field of fire, and the attack can hit the soldier in either the hex that it's leaving or the hex that it's entering (which must be the vehicle's hex).

 

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