SS Panther Ausf. G

Germany, Tank Vehicle, 1944

ATT inf 7/7/6
ATT veh 16/14/11
Cost 42.00
Def 6/4
Speed 4

SS Determination
This unit can move while disrupted.

Extended Range 12
This unit’s long range against Vehicles is 5–12 hexes.

Superior Armor 2
An attack must beat this unit’s defense by 2 or more in order to score two hits against it.

Set Base Set, 38/48 r

 

Special Abilities Errata & FAQ

SS Determination

This unit can move while disrupted.

Q: I presume that a disrupted unit with SS Determination (i.e. Panther) can still move, but suffers all the other penalties (-1 to each attack dice, -1 to defense, no defensive fire). Is this correct?
A: That is correct.

Q: During my movement phase, my Panther provokes defensive fire from one of my opponent's units. My opponent rolls enough successes to disrupt the Panther. Can the Panther finish up the rest of its movement even though it's disrupted?
A: Yes. The SS Determination ability lets the Panther keep moving, even though it was disrupted by defensive fire.

Superior Armor 2

An attack must beat this unit’s defense by 2 or more in order to score two hits against it.

Q: A Tiger tank's frontal defense is 7 and it has Superior Armor 2. Does this special ability simply add to a unit's defense? Would the Tiger's defense now be 9?
A: No. Superior Armor 2 doesn't change the vehicle's defense value at all. What it does is make it harder for a single attack to score two hits against the vehicle. A single attack must score enough successes to beat the target vehicle's defense rating by 2, not just by 1, in order to score two hits.

To clarify your example, a Tiger I has frontal defense 7 and Superior Armor 2. That means 7 successes against the tank's frontal armor would cause 1 hit while 9 successes against the tank's front would cause 2 hits. Without Superior Armor 2, 8 successes would cause 2 hits. Note that Superior Armor 2 has no effect at all against three attacks (14 successes against the tank's front will still cause 3 hits.) The tank is still disrupted by one hit, damaged by two hits, and destroyed by three hits. Superior Armor 2 just makes it harder to get two hits from a single roll of the dice, and that's all it does.

 

« back to search page
« view Special Abilities Errata & FAQ list