Veteran SU-76M

USSR, Tank Destroyer Vehicle, 1943

ATT inf 7/7/6
ATT veh 13/11/10
Cost 20.00
Def 4/4
Speed 4

No Turret
This unit can attack Vehicles only if they are in front of this unit.

Open Back
Enemy units can use their anti-Soldier attack values when attacking the rear defense of this unit.

Veteran Crew
While disrupted, this unit can still move and not suffer -1 penalty to each attack die. (It still suffers the -1 penalty to defense and can't make defensive fire attacks).

Set Counter Offensive, 24/50 r

 

Special Abilities Errata & FAQ

No Turret

This unit can attack Vehicles only if they are in front of this unit.

(See Fixed Gun for Q&A)

Open Back

Enemy units can use their anti-Soldier attack values when attacking the rear defense of this unit.

Note: The 11/12/2009 Rules Update changed the text of this SA and specifies that the rear defense of a unit must be targeted. The US M7 105mm Priest and Soviet Veteran SU-76M from the Counter Offensive / number 10 booster set have the updated text for this special ability. It reads as; Enemy units can use their anti-Soldier attack values when attacking the rear defense of this unit.
Any previous units with this SA now use this version of the text.

Veteran Crew

While disrupted, this unit can still move and not suffer -1 penalty to each attack die. (It still suffers the -1 penalty to defense and can't make defensive fire attacks).


Q: During my movement phase, my Rhino Sherman provokes defensive fire from one of my opponent’s units. My opponent rolls enough successes to disrupt the Rhino. Can the Rhino finish up the rest of its movement even though it’s disrupted?

A: Yes. The Veteran Crew ability lets the Rhino keep moving, even though it’s disrupted by defensive fire.

 

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